Within this project I was tasked with creating a 2D Unity game based on the prompt 'Geometry'. I wanted to take a unique approach on the topic and fell back on my background in physics to look on the geometry of sound and geometric audio. This led to looking at physics experiments involving Constructive and Destructive interference, Waves on a String, Resonance and the Chladni Plates (One of my favorite experiments)
Gameplay
Solilusi [Playthrough-Ending 1]
Solilusi [Playthrough-Ending 2]

Shadergraph for the background

cont.
Background DEMO
I began first working on a way for the Chladni plates to be included the game. My concept was for the Chladni formations be able to be interacted with. I wanted the player to be able to platform on the shapes created however this proved to be difficult as the shader graph did not work in that way and spawning individual edge colliders would prove expensive. I adapted by instead creating animations that you could platform on just as a proof of concept.
Currently the background shader is not working on the Unity build. This is a bug with Unity and it's custom shaders.