Demonstration of Implemented Audio
In this project I was tasked to create SFX, ambiance and music for a muted Unity game. This was a module I completed within my first year that achieved a First. The sounds were implemented within the FMOD plugin. This was my first time working with FMOD. All sounds were created with my own PureData instruments and Foley (recorded within the University's Foley room and on my home mic.
PureData
This patch I created for the 'Sound For Games' module that you see above. It uses a simple bpm clock and some chords to procedurally produce music. I'm very pleased with the finished product as this was one of my first times using PureData to create any kind of generated sound from sine tones.
This patch is a simple dual tone generator but it was extremely useful for getting some good robot noises and interactions for my game. It was used for much of my UI and alarm SFX in the game.
I still use this patch for simple UI Sounds as it produces very clean and polished sine tones.
This patch was rather simple. I took the main frequencies found in a cricket's audio sample and implemented them into a sine tone generator. This sin tone was then sent into unpacks and delays to produce that pulsing noise crickets have.